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Start a Career in Game Design (The Lazy Designer Book 1) Kindle Edition
The Lazy Designer is geared primarily towards those looking to start a career in the games industry. It discusses how to obtain a design position, such as a writer, level designer, or game system designer. Though written specifically for the game designer most of the advice will be of interest to any newcomer to the industry.
Along the way the author explores his own experiences with game development and the difficulties he encountered adjusting to life at his dream job. With practical and blunt advice, the Lazy Designer will give you the skills necessary for becoming a valued, and maybe even essential, member of any development team.
- Reading age12 - 18 years
- LanguageEnglish
- Publication dateDecember 13, 2013
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Editorial Reviews
From the Back Cover
About the Author
He worked at the role-playing game studio BioWare for ten years (Baldur's Gate 2, Neverwinter Nights, Dragon Age), during most of which he was a Lead Designer/Creative Director.
Now he writes full time.
He has been published in a variety of magazines including Neo-Opsis, On Spec, and Tales of the Talisman.
In 2009 Brent placed first in the third quarter of the Writer's of the Future Contest with his story 'Digital Rights'.
Product details
- ASIN : B005KCM7DQ
- Publisher : YourOtherMind Media; 1.2 edition (December 13, 2013)
- Publication date : December 13, 2013
- Language : English
- File size : 497 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Print length : 92 pages
- Best Sellers Rank: #3,254,609 in Kindle Store (See Top 100 in Kindle Store)
- #350 in Teen & Young Adult Computer eBooks
- #1,221 in Computer & Video Game Design
- #1,261 in Children's Computer Games
- Customer Reviews:
About the author
Current Project - Raiders of the Serpent Sea 5e Norse-myth inspired campaign https://www.kickstarter.com/projects/arcanumworldscanada/raidersoftheserpentsea
Hi. I'm a game designer -- the bulk of my career was at BioWare (Baldur's Gate 2, Neverwinter Nights, Dragon Age). In recent years I have returned to game design, working at N-Space and then Beamdog. I am open to fielding questions from readers... writers ... game developers... so feel free to contact me.
Customer reviews
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Learn more how customers reviews work on AmazonCustomers say
Customers find the book informative and helpful, providing valuable advice and tips for game design. They describe it as a straightforward introduction to the roles and responsibilities of a designer, written in an engaging way.
AI-generated from the text of customer reviews
Customers find the book informative and useful. It provides valuable advice and tips from a knowledgeable insider. Readers appreciate the concise and straightforward introduction to the roles and responsibilities of a game designer.
"...Unlike other books I've read on the subject, Brent is a true insider with valuable experience...." Read more
"...and how they fit together. An informative and though provoking read; this is the first in a series of books, which cover various aspects..." Read more
"...Brent did a great job by packing many valuable advices and tips in such a short book." Read more
"...Chalked full of info for the inspiring beginner. Bravo Brent!" Read more
Customers find the book easy to read and engaging. They describe it as a simple, informative, and thought-provoking read written from an experienced project manager's perspective.
"...and how they fit together. An informative and though provoking read; this is the first in a series of books, which cover various aspects..." Read more
"...Spend the few bucks, its worth it. It is written in a catchy way, and it doesn't take so much time to read at all." Read more
"It's worth to read by anyone who's starting or preparing to be a project manager...." Read more
"This is a good book to serve as a starting point for anyone looking to get a job at a AAA studio or who's got that job and wants some tips for their..." Read more
Top reviews from the United States
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- Reviewed in the United States on June 7, 2012Interested in learning about the field of Game Design & Game Writing, I stumbled upon this ebook and was not disappointed. Unlike other books I've read on the subject, Brent is a true insider with valuable experience. The book delivers no less than exactly what it promises. It was a short read for me, but the advice and insight into the industry was some of the best I've read thus far. This book, and its sequel, are well worth the modest price.
- Reviewed in the United States on October 23, 2011For those considering getting into the Games Development industry, I'd seriously recommend you get your hands on this book. I say this as a Recruitment Consultant who has been asked the question "how do I get a job making computer games?" too many times. Compiled and written by a designer from one of the most well known Game Developers in the industry. It is a refreshing read on how one goes about entering the industry.
I found most importantly that it caused me (I'm one of those thinking about it too) to consider why I would want to get a `job in computer games'. Reflecting on his experiences when he was starting out (without getting too biographical), Brent is able to set the scene and give you an idea of the day-to-day activities of a Games Designer. The book also elaborates on other disciplines (writers, artists etc.) and how they fit together.
An informative and though provoking read; this is the first in a series of books, which cover various aspects of Games Design and Development. It has already helped me focus on what I want and how to go for it.
- Reviewed in the United States on April 22, 2013Well, this book is not very big and does not give you any information about game design itself. But..... i do think this is a very good read.
Not just for people who want to start a career in game design, but for everybody that is in his/her early phase of the working life.
There are just some small (but very good) tips inside that you would normally get through working experience since you never really learn that at school/university. So those can give you a proper head start.
Spend the few bucks, its worth it. It is written in a catchy way, and it doesn't take so much time to read at all.
- Reviewed in the United States on March 7, 2014It's worth to read by anyone who's starting or preparing to be a project manager.
The book is writen from an experienced project manager's standpoint. It's not all about a game design, but any kind of projects in software development.
Brent did a great job by packing many valuable advices and tips in such a short book.
- Reviewed in the United States on January 22, 2015This is a good book to serve as a starting point for anyone looking to get a job at a AAA studio or who's got that job and wants some tips for their first few steps.
It's short and concise, and relies heavily on the author's own experience at a single studio which does make it somewhat anecdotal. As in, Your Mileage May Vary.
All in all, it's less of a "how-to" and more of a "what to expect", which is still a great resource.
- Reviewed in the United States on June 30, 2013I highly recommend checking this book out if you are interested in game design. Chalked full of info for the inspiring beginner. Bravo Brent!
- Reviewed in the United States on July 27, 2012This book is short but that's because it contains no filler and wastes no time getting to the meat of the issue. If you've considered a career in game design but aren't sure how the industry works, how game companies are structured and what a designer will be expected to know before they are employable, then this is a quick low-cost intro.
- Reviewed in the United States on November 26, 2012Was a good and informative book.
Gave good advice and the steps to take to get inot the gaming design business.
Top reviews from other countries
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AndrésReviewed in Spain on March 1, 2014
3.0 out of 5 stars Aceptable
Se trata de un libro con algunos consejos sacados de la experiencia del autor. No son consejos concretos, si no más bien comentarios sacados del sentido común y de un intento por conseguir un trabajo utilizando un proceso medianamente estructurado.
No se trata de una biblia a seguir si se está buscando trabajo en la industria del videojuego, si no de un recordatorio de que el sentido común puede ser de gran ayuda. Eso sí, el autor hace mención a algunas herramientas y prácticas concretas que sí pueden resultar útiles.